Bill DeWitt wrote:
> You seem to be talking about animation, since
> this is a still image group I didn't expect that.
No, I'm talking about still images. In order to
make pose Z which is somewhere between poses A
and B, you can either stretch they daylights out
of pose A, or you can average the datasets of A
and B.
> Realism in movement probably takes tedium and
> skill, realism in static poses takes texture
> mapping and Giles can probably help you with that.
Texture mapping? Look at the attached image. I
don't care WHAT texture you slap on it, it's not
going to look right; the geometry is flat out
wrong.
(Realism in movement takes a few hundred thousand
dollars to afford a motion capture system, then
the know-how to clean up the end data...unless
you have a lot of time on your hands and really
detailed knowledge of anatomy)
--
Tim Cook
http://empyrean.scifi-fantasy.com
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